OpenGL Shadow Mapping
Languages/Tools Used
OpenGL, C++
Responsibilities
Implementation of shadow mapping in 3D scene
Description
A project using OpenGL to render rudimentary shadows for a custom 3D scene with a point light. Uses shadow mapping with 2-pass technique to calculate shadows. Artifacting/aliasing issues were mitigated by implementing depth bias, Poisson sampling, and percentage-closer filtering (PCF).
Repo: github.com/jchung01/shadowmap-opengl/
Explanation: here