Languages/Tools Used

OpenGL, C++

Responsibilities

Implementation of shadow mapping in 3D scene

Description

A project using OpenGL to render rudimentary shadows for a custom 3D scene with a point light. Uses shadow mapping with 2-pass technique to calculate shadows. Artifacting/aliasing issues were mitigated by implementing depth bias, Poisson sampling, and percentage-closer filtering (PCF).

Repo: github.com/jchung01/shadowmap-opengl/
Explanation: here

Updated: